Core Rules - v1.2 → v1.3
808 added • 372 removed • 49 changed (773 unchanged hidden, expand any "↕" to view)
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↕ 7 unchanged rules between start and 053.1.
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| 053.1.> |
Units and legends say "I," "me," etc. > |
| 053.2.> |
Gear and spells say "this." > |
| 053.3.> |
Battlefields say "here." > |
| 053.4.> |
Cards may refer to themselves by their name for clarity. This is shorthand for the above terms. > |
| 054.> |
“Can’t beats Can” > |
| 054.1.> |
Cards that forbid actions or effects, as a broad method of determination, supersede cards that allow or permit that same action or effect. > |
| 055.> |
When executing card text, do as much as you can, ignoring impossible instructions. > |
| 055.1.> |
If all of a card’s instructions are impossible, it is still played and resolved, but nothing happens. > |
| 056.> |
Cards a player owns may never be placed into a non-Board zone belonging to another player. > |
| 056.1.> |
Non-Board zones corresponding to a player include Main Deck, Rune Deck, Trash, Hand, Chosen Champion zone, and Banishment. > |
| 056.2.> |
If a card would enter such a zone, it goes to its owner’s corresponding zone instead. > |
| 1.> |
Identify which effect Depends on the other within the Layer. > |
| 100.> |
Game Concepts > |
| 101.> |
Deck Construction > |
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↕ 6 unchanged rules between 101. and 103.1.b.2.
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| 103.1.b.2.> |
Your deck’s Domain Identity is dictated by the domains of your Champion Legend. In the default card frame, these domains appear as symbols in the legend’s upper left corner. > |
| 103.1.b.3.> |
If a card has a single Domain, then that card is permitted in the Domain Identity that corresponds to the same Domain. > |
| 103.1.b.4.> |
If a card has more than one Domain, then that card is permitted only in a Domain Identity that contains all of the indicated Domains on that card. > |
| 103.2.> |
A Main Deck of at least 40 cards 1 Chosen Champion |
| 103.2.a.> |
Chosen Champion > |
| 103.2.a.1.> |
This will be placed in the Champion Zone at the start of the game. > |
| 103.2.a.2.> |
Must be a champion unit with a champion tag that matches the tag on your Champion Legend. > |
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↕ 23 unchanged rules between 103.2.a.2. and 103.4.c.
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| 103.4.c.> |
Cannot include more than one of a Battlefield of the same name when there are more than one required for the deck. > |
| 104.> |
Setup > |
| 105.> |
Spaces > |
| 106.> |
The Play Area |
| 106.1.> |
The Board is divided into several Zones. > |
| 106.2.> |
The Base > |
| 106.2.a.> |
One per player. > |
| 106.2.b.> |
The space each player always has access to play their Units and Gear to. > |
| 107.> |
The Board > |
| 107.1.> |
Bases > |
| 107.1.a.> |
Each player has their own Base. > |
| 106.2.c. → 107.1.b.> |
Each Base is a Location. > |
| 106.2.d.> |
Other players cannot have Game Objects they control in another player's Base. > |
| 106.2.e.> |
The Base also houses each player's Runes that are on The Board. > |
| 106.3.> |
The Battlefield Zone > |
| 106.3.a.> |
Multiple Battlefields will be here, typically one per player, but occasionally less. > |
| 106.3.b.> |
The space where Battlefields are located during gameplay. > |
| 107.1.c.> |
Permanents and Runes controlled by a player reside in that player's Base. > |
| 107.1.c.1.> |
Permanents attached to Permanents controlled by a player may also be found in that player’s Base. > |
| 107.1.d.> |
Permanents and Runes in Bases are Public Information. > |
| 107.2.> |
Battlefield Zone > |
| 107.2.a.> |
The Battlefield Zone houses multiple Battlefields. > |
| 106.3.c. → 107.2.b.> |
Each Battlefield is individually a Location. > |
| 106.4.> |
The Facedown Zones > |
| 107.2.c.> |
Battlefields and permanents at Battlefields are Public Information. > |
| 107.3.> |
Facedown Zones > |