Core Rules - v1.1 → v1.2
216 added • 39 removed • 31 changed (1655 unchanged hidden, expand any "↕" to view)
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↕ 140 unchanged rules between start and 112.
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| 112.> |
Each player separates their Chosen Champion and places it in the Champion Zone. > |
112.> |
Each player separates their Chosen Champion and places it in the Champion Zone. > |
| 113.> |
Each player sets aside their Battlefields. > |
113.> |
Each player sets aside their Battlefields. > |
| 113.1.> |
Your Mode of Play will dictate how these are used and placed into the Battlefield Zone. > |
113.1.> |
Your Mode of Play will dictate how these are used and placed into the Battlefield Zone. > |
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See rule |
See rule |
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| 114.> |
Each player shuffles their decks, separately, then places them into their respective Zones. > |
114.> |
Each player shuffles their decks, separately, then places them into their respective Zones. > |
| 114.1.> |
The Main Deck is placed in the Main Deck Zone. > |
114.1.> |
The Main Deck is placed in the Main Deck Zone. > |
| 114.2.> |
The Rune Deck is placed in the Rune Deck Zone. > |
114.2.> |
The Rune Deck is placed in the Rune Deck Zone. > |
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↕ 4 unchanged rules between 114.2. and 115.1.b.1.
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| 115.1.b.1.> |
The First Player is the player who becomes the Turn Player first. > |
115.1.b.1.> |
The First Player is the player who becomes the Turn Player first. > |
| 115.1.c.> |
Turn Order repeats until the game ends. > |
115.1.c.> |
Turn Order repeats until the game ends. > |
| 115.2.> |
See the selected Mode of Play for any adjustments to each player's first turn. > |
115.2.> |
See the selected Mode of Play for any adjustments to each player's first turn. > |
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See rule |
See rule |
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| 116.> |
Players each draw 4. > |
116.> |
Players each draw 4. > |
| 117.> |
In turn order, players perform their Mulligan. > |
117.> |
In turn order, players perform their Mulligan. > |
| 117.1.> |
A player may choose up to two cards in their hand. They set those cards aside. > |
117.1.> |
A player may choose up to two cards in their hand. They set those cards aside. > |
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↕ 41 unchanged rules between 117.1. and 129.6.example.1
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Example: The Trash is Public Information because all cards there have their front face presented even while stacked. > |
Example: The Trash is Public Information because all cards there have their front face presented even while stacked. > |
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| 130.> |
Cost > |
130.> |
Cost > |
| 130.1.> |
Main Deck cards have a Cost, listed in the upper left corner of the front face of the card. > |
130.1.> |
Main Deck cards have a Cost, listed in the upper left corner of the front face of the card. > |
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See rule |
See rule |
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| 130.2.> |
Energy Cost > |
130.2.> |
Energy Cost > |
| 130.2.a.> |
The numeral listed in the Cost element in the upper left corner of the card. > |
130.2.a.> |
The numeral listed in the Cost element in the upper left corner of the card. > |
| 130.3.> |
Power cost > |
130.3.> |
Power cost > |
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↕ 31 unchanged rules between 130.3. and 132.7.b.
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| 132.7.b.> |
Signature is a supertype that may apply to game objects of any card type. It impacts the rules for deckbuilding. > |
132.7.b.> |
Signature is a supertype that may apply to game objects of any card type. It impacts the rules for deckbuilding. > |
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See rule 103.2.d. for more information about Signature cards. > |
See rule 103.2.d. for more information about Signature cards. > |
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| 132.7.c.> |
Token is a supertype applied to temporary game objects of any card type. > |
132.7.c.> |
Token is a supertype applied to temporary game objects of any card type. > |
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See rule |
See rule |
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| 132.8.> |
Tags are Categories that may apply to game objects of multiple types. They are listed after a card’s type. > |
132.8.> |
Tags are Categories that may apply to game objects of multiple types. They are listed after a card’s type. > |
| 132.8.a.> |
Tags have no innate rules meaning, but may be referenced by game rules and card effects. > |
132.8.a.> |
Tags have no innate rules meaning, but may be referenced by game rules and card effects. > |
| 132.8.b.> |
Tags used to link Legends, Champion Units, and Signature cards are known as Champion Tags. > |
132.8.b.> |
Tags used to link Legends, Champion Units, and Signature cards are known as Champion Tags. > |
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↕ 18 unchanged rules between 132.8.b. and 134.2.b.2.
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| 134.2.b.2.> |
They describe the actions to be taken as the spell or ability resolves. > |
134.2.b.2.> |
They describe the actions to be taken as the spell or ability resolves. > |
| 134.2.c.> |
Keywords > |
134.2.c.> |
Keywords > |
| 134.2.c.1.> |
Keywords are short words or phrases that represent longer abilities or instructions. > |
134.2.c.1.> |
Keywords are short words or phrases that represent longer abilities or instructions. > |
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See rule |
See rule |
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| 134.2.c.2.> |
Keywords may or may not have reminder text. > |
134.2.c.2.> |
Keywords may or may not have reminder text. > |
| 134.2.d.> |
Reminder Text > |
134.2.d.> |
Reminder Text > |
| 134.2.d.1.> |
Reminder text appears in italics and parentheses. > |
134.2.d.1.> |
Reminder text appears in italics and parentheses. > |
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↕ 12 unchanged rules between 134.2.d.1. and 134.2.e.6.a.
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| 134.2.e.6.a.> |
When a [C] shorthand is printed on a card as reminder text, it assumes that card’s usual Domain, but it still means “one Power of this card’s Domain.” > |
134.2.e.6.a.> |
When a [C] shorthand is printed on a card as reminder text, it assumes that card’s usual Domain, but it still means “one Power of this card’s Domain.” > |
| 134.2.e.6.b.> |
A [C] shorthand on a card with no Domain or with multiple Domains is processed as [A] instead. > |
134.2.e.6.b.> |
A [C] shorthand on a card with no Domain or with multiple Domains is processed as [A] instead. > |
| 134.3.> |
Rules text can be blank. > |
134.3.> |
Rules text can be blank. > |
| 134.4.> |
A card’s Rules Text is Inactive while that card is Attached to another card. > |
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| 134.4.a.> |
The presence of text, rules, Keywords, and other effects can still be referenced and detected by other game effects, even while Rules Text is Inactive. > |
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See rule 716 Attachment for more information. > |
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See rule 720 Inactive for more information. > |
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| 135.> |
Effect Text 135.1 Some cards have a separate section of text below the Rules Text. This is referred to as the Effect Text. 135.2 Effect Text can contain additional Abilities. 135.2.a Effect Text can be blank. 135.2.b Effect Text is inactive unless the card with the Effect Text is Attached to another card. > |
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See rule 716 Attachment for more information. > |
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