Core Rules - v1.3 → v1.4
755 added • 173 removed • 241 changed (974 unchanged hidden, expand any "↕" to view)
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↕ 2 unchanged rules between start and 002.
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| 002.> |
Card text supersedes rules text. Whenever a card fundamentally contradicts the rules, the card's indication is what is true. > |
| 050.> |
Silver Rule > |
| 051.> |
Card text uses different terminology than rules. Card text should be interpreted according to these rules, not as though it were text within these rules. > |
| 052.> |
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| 053.> |
Cards refer to themselves in the first person. > |
| 053.1.> |
Units and legends say "I," "me," etc. > |
| 053.2.> |
Gear and spells say "this." > |
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↕ 1 unchanged rules between 053.2. and 053.4.
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| 053.4.> |
Cards may refer to themselves by their name for clarity. This is shorthand for the above terms. > |
| 054.> |
“Can’t beats Can” > |
| 054.1.> |
Cards that forbid actions or effects, as a broad method of determination, supersede cards that allow or permit that same action or effect. > |
| 054.2.> |
If a card specifies that an action can “only” be performed under certain circumstances, it cannot be performed under any other circumstances. > |
| 055.> |
When executing card text, do as much as you can, ignoring impossible instructions. > |
| 055.1.> |
If all of a card’s instructions are impossible, it is still played and resolved, but nothing happens. > |
| 056.> |
Cards a player owns may never be placed into a non-Board zone belonging to another player. > |
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↕ 3 unchanged rules between 056. and 100.
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| 100.> |
Game Concepts > |
| 101.> |
Deck Construction > |
| 102.> |
Riftbound is a Trading Card Game where a player must provide their own cards to play against other players. > |
| 103.> |
To play Riftbound, a player must have |
| 103.1.> |
1 Champion Legend > |
| 103.1.a.> |
This is placed in the Legend Zone at the start of the game. > |
| 103.1.b.> |
This will dictate the Domain Identity of the |
| 103.1.b.1.> |
Cards included in your |
| 103.1.b.2.> |
Your deck’s Domain Identity is dictated by the domains of your Champion Legend. In the default card frame, these domains appear as symbols in the legend’s upper left corner. > |
| 103.1.b.3.> |
If a card has a single Domain, then that card is permitted in the Domain Identity that corresponds to the same Domain. > |
| 103.1.b.4.> |
If a card has more than one Domain, then that card is permitted only in a Domain Identity that contains all of the indicated Domains on that card. > |
| 103.2.> |
A Main Deck of at least 40 |
| 103.1.b.5.> |
Some Game Effects may allow a player to add cards to their deck irrespective of those cards’ Domains. Those cards are considered part of their deck’s Domain Identity, regardless of their Domain. > |
| 103.2.a.> |
Chosen Champion > |
| 103.2.a.1.> |
This will be placed in the Champion Zone at the start of the game. > |
| 103.2.a.2.> |
Must be a champion unit with a champion tag that matches the tag on your Champion Legend. > |
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Example: Loose Cannon has the tag Jinx. Therefore, a player could choose Jinx, Rebel or Jinx, Demolitionist as their Chosen |
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Example: Tibbers has the tag Annie, but it is a signature unit, not a champion unit. It cannot be your Chosen |
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| 103.2.a.3.> |
A player’s Chosen Champion is both the specific card chosen for this slot during Deck Building and also any Champion Unit with the same name as the specific card selected for this specific slot during the course of play. > |
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Example: A player chose Jinx, Rebel as their Chosen Champion. One copy of Jinx, Rebel starts the game in their Chosen Champion zone. Any additional copies of Jinx, Rebel in their Main Deck, their hand, their trash, or on the board also count as their Chosen Champion for any game rules and effects that care about Chosen Champion status during the game. > |
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| 103.2.b.> |
Your Main Deck can include up to 3 copies of the same named card. > |
| 103.2.b.1.> |
This includes your Chosen Champion. > |
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Example: A deck could include Volibear, Furious as its Chosen Champion and still include 2 more copies of Volibear, |
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| 103.2.b.2.> |
Cards have different names even if they represent the same character. > |
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Example: A deck could include 3 copies of Yasuo, Remorseful and 3 copies of Yasuo, Windrider, because they have different names. > |
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| 103.2.c.> |
Subject to Domain Identity. > |
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↕ 1 unchanged rules between 103.2.c. and 103.2.d.1.
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| 103.2.d.1.> |
Regardless of name, a deck may only contain a sum total of 3 Signature cards. > |
| 103.2.d.2.> |
All of the Signature cards must have the Champion tag that corresponds to the Champion Legend of the deck. > |
| 103.2.d.3.> |
Signature cards are not Champion units and cannot be placed in the Champion Zone. > |
| 103.2.e.> |
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| 103.2.e.1.> |
It cannot be looked through or revealed unless instructed by a card effect. > |
| 103.3.> |
Rune Deck > |