Tournament Rules - v1.4 → v1.5
55 added • 6 removed • 28 changed (721 unchanged hidden, expand any "↕" to view)
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↕ 18 unchanged rules between start and 201.1.
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| 201.1.> |
Premier: A competition that is run by Riot Games or an official competition organizer and has a unique name and features. > |
| 201.2.> |
Qualifier: Any competition where rewards include access or advantages for premier events. (Premier events can themselves be qualifiers.) > |
| 201.3.> |
Local: Any competition that is neither premier nor qualifier. > |
| 202.> |
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| 202.1.> |
Competition Formats: > |
| 202.1. → 202.1.a.> |
Limited: A limited competition is one where all product needed for play is provided during the competition. > |
| 202.2. → 202.1.b.> |
Constructed: A constructed competition is one where players compete using decks they prepare beforehand. > |
| 202.3.> |
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| 202.1.c.> |
See 600. for more information on Competition Formats. > |
| 202.2.> |
Round Structures: > |
| 202.2.a.> |
Swiss: A competition or component of a competition where players are paired each round against players they haven’t already played in the competition who, if possible, share the same current record. > |
| 202.2.a.1.> |
Power Pairing: When the final round of a swiss competition is paired in exact order of the current standings of the competition. For example: Seed 1 plays against seed 2, seed 3 plays against seed 4, etc. > |
| 202.4. → 202.2.b.> |
Playoff: A competition or component of a competition where players are initially paired based on their standing and are subsequently eliminated by losses. > |
| 202.5.> |
Rules: Each format has rules specific to it. > |
| 202.6.> |
Multiple: Some competitions may consist of multiple formats within the same competition. > |
| 203.> |
Units of Play: > |
| 203.1.> |
Game: A Riftbound game is defined in the Core Rules. > |
| 203.2.> |
Match: A Riftbound match is defined in the Core Rules. > |
| 204.> |
Competition Roles: Every attendee at a competition has at least one of the following roles. |
| 204.1.> |
Official roles: Roles 3-6 are considered competition officials for the purpose of this document. > |
| 204.1.a.> |
Multiple: Any individual can act in any combination of official roles. > |
| 204.2.> |
Judge roles: Roles 4-5 are considered judges for the purpose of this document. > |
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↕ 16 unchanged rules between 204.2. and 204.4.f.
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| 204.4.f.> |
The head judge has ultimate discretion if situations arise where the written rules are unclear or inadequate. > |
| 204.5.> |
Floor Judge: Floor judges respond to players and spectators who have questions about rules and regulations, and/or need judgment on the same, and their responsibilities include: > |
| 204.5.a.> |
Answering questions about rules, interactions among cards, providing Watcher wordings, or derived game state. > |
| 204.5.a.1.> |
At high OPL, judges may not answer direct questions about the results of game actions a player has not yet taken. In these situations, players must ask |
| 204.5.a.1.a.> |
Inappropriate question: “If I attack and conquer this battlefield with my Tryndamere, Barbarian, will I score the winning point?” > |
| 204.5.a.1.b.> |
Appropriate question: “Can point scoring abilities like Tryndamere’s score you the winning point?” > |
| 204.5.a.1.c.> |
Judges may ask players to rephrase their questions to be appropriate where possible. > |
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↕ 37 unchanged rules between 204.5.a.1.c. and 204.8.e.1.
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| 204.8.e.1.> |
Players can’t request this for strategic reasons. > |
| 204.8.e.2.> |
At non-local competitions, there may be additional rules for spectator behavior and presence. > |
| 204.8.f.> |
Competition officials may instruct that a spectator not observe a match. > |
| 205.> |
Organized Play Level (OPL): OPL is shorthand that helps communicate expectations to players and judges. |
| 205.1.> |
The purpose of OPL is to define how strictly to treat deviations from rules, policy, and procedures as violations and what penalty those violations warrant. > |
| 205.2.> |
Casual (low): Most competitions are casual and are focused on fun and social interaction, not rules enforcement. > |
| 205.2.a.> |
Players are expected to know most of the rules as defined in the Core Rules. > |
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↕ 9 unchanged rules between 205.2.a. and 205.4.a.
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| 205.4.a.> |
Players are expected to know the rules as defined in the Core Rules and this document completely. > |
| 205.4.b.> |
All attendees are expected to maintain the integrity of the competition and the highest standard of behavior and technically precise play. > |
| 205.4.c.> |
Generally, violations at this level have the strictest penalties which are covered below in section 700. > |
| 206.> |
Round Cycle: A round cycle is the duration (in turns) that contains the standard turn for all players. |
| 206.1.> |
Additional turns do not affect the round cycle. > |
| 300.> |
Eligibility > |
| 301.> |
Anyone is eligible to participate as a player in Riftbound competitions, unless the player is: > |
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↕ 77 unchanged rules between 301. and 406.1.g.5.
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| 406.1.g.5.> |
Players then have the opportunity to sideboard as if they were in between games of a “best of 3” match. > |
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See 403 for more information on sideboards. > |
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