Core Rules - v1.4 → v1.5
420 added • 151 removed • 263 changed (1613 unchanged hidden, expand any "↕" to view)
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↕ 21 unchanged rules between start and 101.
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| 101.> |
Deck Construction > |
| 102.> |
Riftbound is a Trading Card Game where a player must provide their own cards to play against other players. > |
| 103.> |
To play Riftbound, a player must have a Main Deck, a Rune Deck, a Champion Legend, and a number of Battlefields determined by the Mode of Play. These are collectively referred to as a player’s deck. > |
| 103.1.> |
Cards in a player’s deck or rules of a Game Mode may indicate additional choices to be made while building the deck. > |
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Example: A unit reads in part “If [Name] is in your deck, choose 3 different legends in addition to your starting legend.” This decision is made while building the deck. > |
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Example: The rules of a game mode read in part “Choose an additional Chosen Champion with a different Champion Tag and Domain than your Champion Legend. Place it in the > |
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Champion Zone at the start of the game alongside your other Chosen Champion. Your > |
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deck’s Domain Identity includes that additional Chosen Champion’s Domain, if applicable.” > |
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The Chosen Champion chosen this way is decided while building the deck. > |
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| 103.1. → 103.2.> |
1 Champion Legend > |
| 103.1.a. → 103.2.a.> |
This is placed in the Legend Zone at the start of the game. > |
| 103.1.b. → 103.2.b.> |
This will dictate the Domain Identity of the deck. > |
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↕ 0 unchanged + 1 renumbered rules between 103.2.b. and 103.2.b.2.
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| 103.1.b.2. → 103.2.b.2.> |
Your deck’s Domain Identity is dictated by the domains of your Champion Legend. In the default card frame, these domains appear as symbols in the legend’s upper left corner. > |
| 103.1.b.3. → 103.2.b.3.> |
If a card has a single Domain, then that card is permitted in the Domain Identity that corresponds to the same Domain. > |
| 103.1.b.4. → 103.2.b.4.> |
If a card has more than one Domain, then that card is permitted only in a Domain Identity that contains all of the indicated Domains on that card. > |
| 103.2.b.5.> |
If a card has no Domain, then that card is permitted in decks of any Domain Identity. > |
| 103.1.b.5. → 103.2.b.6.> |
Some Game Effects may allow a player to add cards to their deck irrespective of those cards’ Domains. Those cards are considered part of their deck’s Domain Identity, regardless of their Domain. > |
| 103.2. → 103.3.> |
A Main Deck of at least 40 cards: A Chosen Champion Unit, as well as Units, Gear, and Spells > |
| 103.2.a. → 103.3.a.> |
Chosen Champion > |
| 103.2.a.1. → 103.3.a.1.> |
This will be placed in the Champion Zone at the start of the game. > |
| 103.2.a.2. → 103.3.a.2.> |
Must be a champion unit with a champion tag that matches the tag on your Champion Legend. > |
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Example: Loose Cannon has the tag Jinx. Therefore, a player could choose Jinx, Rebel or Jinx, Demolitionist as their Chosen Champion, because they also have the tag Jinx. > |
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Example: Tibbers has the tag Annie, but it is a signature unit, not a champion unit. It cannot be your Chosen Champion, even if your Champion Legend has the tag Annie. > |
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Example: Loose Cannon has the tag Jinx. Therefore, a player could choose > |
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Example: Tibbers has the tag Annie, but it is a signature unit, not a champion unit. It cannot be your Chosen Champion, even if your > |
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Jinx, Rebel or Jinx, Demolitionist as their Chosen Champion, because they > |
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also have the tag Jinx. > |
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Champion Legend has the tag Annie. > |
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| 103.2.a.3. → 103.3.a.3.> |
A player’s Chosen Champion is both the specific card chosen for this slot during Deck Building and also any Champion Unit with the same name as the specific card selected for this specific slot during the course of play. > |
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Example: A player chose Jinx, Rebel as their Chosen Champion. One copy of Jinx, Rebel starts the game in their Chosen Champion zone. Any additional copies of Jinx, Rebel in their Main Deck, their hand, their trash, or on the board also count as their Chosen Champion for any game rules and effects that care about Chosen Champion status during the game. > |
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| 103.2.b. → 103.3.b.> |
Your Main Deck can include up to 3 copies of the same named card. > |
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↕ 21 unchanged + 18 renumbered rules between 103.3.b. and 107.3.c.
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| 107.3.c.> |
Cards can only be placed in or occupy the Facedown Zone if the controller of the card also controls the associated Battlefield. > |
| 107.3.d.> |
If a player loses Control of a Battlefield, any cards in the Facedown Zone associated with that Battlefield are removed during the next Cleanup. > |
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See rule 318. Cleanups for more information. > |
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See rule |
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| 107.3.e.> |
Facedown Zones are not locations. > |
| 107.3.f.> |
Facedown Zones are Public Zones, though facedown cards located there are Private. > |
| 107.4.> |
Legend Zone > |
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↕ 2 unchanged rules between 107.4. and 107.4.c.
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| 107.4.c.> |
The Champion Legend here is a Game Object. > |
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See rule 119. Game Objects for more information. > |
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| 107.4.d.> |
The Champion Legend cannot be removed, moved, or displaced from this zone. > |
| 107.4.d.1.> |
Some effects may add a legend card or token to the Legend Zone. These legends are not Champion Legends. |
| 107.4.d.2.> |
Non-Champion legends may be removed from the Legend Zone. They cannot exist in any zone other than the Legend Zone or Banishment. > |
| 108.> |
Non-Board Zones > |
| 108.1.> |
The Chain > |
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↕ 18 unchanged rules between 108.1. and 108.4.a.
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