Core Rules - v1.4
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↕ 0 earlier rules
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| 133.3. |
Spells and other effects can refer to categories, sub-categories, supertypes, card types, tags, and other characteristics inclusively or exclusively. > |
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Example: A "non-unit card" is any card that is not a unit. > |
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Example: A "unit" is any game object that is a unit, regardless of any other categories it belongs to. > |
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| 133.4. |
Main Deck Cards begin the game in the Main Deck or (in the case of a Chosen Champion) the Champion Zone. > |
| 133.4.a. |
Permanents > |
| 133.4.a.1. |
An umbrella sub-category encompassing Main Deck Game Objects that remain on the board after being played. > |
| 133.4.a.2. |
Unit and Gear are permanent types. > |
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↕ 3239 later rules
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