Core Rules - v1.4
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↕ 0 earlier rules
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| 142.3.b. |
Game Effects may refer to that player’s Damage. This means the Damage marked by that player. > |
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Example: A unit reads in part “Your damage can’t be prevented.” This refers to the damage marked by that player. > |
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| 142.4. |
Damage tracks how close a Unit is to being Killed. > |
| 142.4.a. |
Lethal Damage is the amount of marked Damage that will cause a unit to die in a cleanup. > |
| 142.4.b. |
Lethal Damage for a Unit is a non-zero amount greater than or equal to that Unit’s Might. > |
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Example: A unit has 5 [M] and 3 damage marked on it. Frigid Touch is played targeting that unit. When it resolves, the unit’s Might becomes 3, and it will have lethal damage marked on it. > |
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Example: A unit has 0 [M]. In order to have lethal damage marked on it, it must have at least 1 damage marked on it. > |
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↕ 3239 later rules
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