Core Rules - v1.4
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↕ 0 earlier rules
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| 143.1.b. |
Spells, abilities, and game actions can reference these types as part of their execution. > |
| 143.2. |
Might: The combat statistic of a Unit. Used to determine a Unit's contribution to Combat, as well as when it is Killed by damaging effects. > |
| 143.2.a. |
If a Unit ever has nonzero damage marked on it equalling or exceeding its Might, it is Killed. > |
| 143.2.b. |
If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. > |
| 143.2.b.1. |
Although the unit’s Might is treated as 0, it is not 0. Effects that calculate Might increases and decreases use the actual value of the unit’s Might. > |
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See rule 465. The Combat Damage Step for more information. > |
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| 143.3. |
Units can have damage marked on them. > |
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↕ 3239 later rules
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