Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 148.2.a. |
This is a unique identifier that some spells or abilities will use to restrict what they can choose or affect. > |
| 148.2.b. |
The card type is relevant in all zones. > |
| 149. |
Gear have several Intrinsic Properties unique to them. > |
| 149.1. |
Gear enter play Ready. > |
| 149.2. |
Gear can only be played to a player's Base unless an effect specifies otherwise. > |
| 149.3. |
If an unattached non-Unit Gear is at a Battlefield for any reason during a cleanup, then it is recalled to its controller's Base as a corrective action. > |
|
See rule 454. Recalls for more information. > |
|
|
↕ 3239 later rules
|
|