Core Rules - v1.4
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↕ 0 earlier rules
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| 164.2.b. |
Recycle this: [Reaction] — Add [C]. > |
| 164.2.b.1. |
The Power added this way corresponds to the Domain of the Rune that is being Recycled. > |
| 165. |
Rune Pools > |
| 166. |
The Rune Pool is a conceptual collection of a player's available Energy and Power available to pay Costs. > |
| 166.1. |
When a card adds Energy or Power, it is added to the controlling player's Rune Pool. > |
| 166.2. |
Players must add Energy and Power to their Rune Pool in order to be able to spend it to play cards or pay for Abilities with costs. > |
| 166.3. |
Energy and Power do not have a physical marker or tracker, although players may wish to use a physical tracker if they are retaining unspent Energy and Power over the course of their turn. > |
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↕ 3239 later rules
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