Core Rules - v1.4
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↕ 0 earlier rules
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| 166.2. |
Players must add Energy and Power to their Rune Pool in order to be able to spend it to play cards or pay for Abilities with costs. > |
| 166.3. |
Energy and Power do not have a physical marker or tracker, although players may wish to use a physical tracker if they are retaining unspent Energy and Power over the course of their turn. > |
| 167. |
Every player's Rune Pool empties at the start of each player's Main Phase and the end of each player's turn. > |
| 167.1. |
Any unspent Energy or Power are lost. > |
| 168. |
All Abilities that include the action "Add" are abilities that are adding Energy or Power to the Rune Pool. > |
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See rule 429. Add for more information. > |
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| 169. |
Battlefields > |
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↕ 3239 later rules
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