Core Rules - v1.4
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↕ 0 earlier rules
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| 335. |
If there are no Outstanding Tasks, no pending Chain Items, no ongoing Showdown or Combat, and it is the Main Phase, the Turn Player receives priority. If there are no Outstanding Tasks, no pending Chain Items, no ongoing Showdown, and it is any other phase of the turn, proceed to the next substep, step, phase, or turn. > |
| 335.1. |
If there are no Outstanding Tasks, no pending Chain Items, and there is an ongoing Showdown, the player with Focus receives priority. > |
| 336. |
When there are no outstanding Tasks and there are pending Chain Items on the Chain, players should refer to the FEPR process to proceed. > |
| 336.1. |
In the sequence of resolving FEPR more Chain Items may become Pending Chain Items. These will be processed by the same FEPR process that produced them. > |
| 337. |
Step 1: Finalize > |
| 337.1. |
If there is at least one Chain Item Pending, the controller of the oldest Pending Chain Item must complete the steps of Playing that Pending Item until it is a Finalized Item or leaves the Chain. > |
| 337.1.a. |
Finalizing an item to the chain does not pass Priority. > |
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↕ 3239 later rules
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