Core Rules - v1.4
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↕ 0 earlier rules
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Example: the Combat Chain opens as a result of triggered abilities being added to the chain, so when the last item on the Combat Chain resolves and the turn returns to an Open State, > |
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Focus will not pass. > |
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| 347. |
During a Showdown, the player with Focus may do one of the following: > |
| 347.1. |
Play a Card or Activated Ability that is legally timed. > |
| 347.1.a. |
The card or activated ability will start a Chain as normal. > |
| 347.1.b. |
When that Chain closes, Focus passes to the next Player in Turn Order. > |
| 347.2. |
Pass. > |
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↕ 3239 later rules
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