Core Rules - v1.4
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↕ 0 earlier rules
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Replacement Effect that says “if you would play a unit token, play that token and a 1 [M] Recruit token > |
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instead” is applied to the event of the Mech token being made. The Recruit token enters ready and is > |
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given Temporary. > |
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| 376. |
Activated Abilities > |
| 377. |
Activated Abilities are repeatable effects with a cost. They follow a process of going onto the chain and resolving, similar to Playing a Card. > |
| 377.1. |
Activated Abilities are recognized by the presence of a ":" in the text of the card, preceded by a cost and succeeded by an effect. > |
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Example: "[2]: Draw 1" is an activated ability. The cost is 2 energy. The effect is to draw 1 card. > |
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↕ 3239 later rules
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