Core Rules - v1.4
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↕ 0 earlier rules
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| 377. |
Activated Abilities are repeatable effects with a cost. They follow a process of going onto the chain and resolving, similar to Playing a Card. > |
| 377.1. |
Activated Abilities are recognized by the presence of a ":" in the text of the card, preceded by a cost and succeeded by an effect. > |
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Example: "[2]: Draw 1" is an activated ability. The cost is 2 energy. The effect is to draw 1 card. > |
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| 377.2. |
Card text will refer to activating Activated Abilities with the word “use” or “play.” > |
| 377.2.a. |
If “using” or “playing” an Activated Ability is part of a trigger condition, that condition is fulfilled when the Activated Ability resolves. > |
| 377.2.b. |
If an Activated Ability has a condition on “using” or “playing” it, that condition must be true in order to activate the ability in question. > |
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Example: Ultrasoft Poro reads “[E]: Play two 1 [M] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield.” In order to activate the ability, Ultrasoft > |
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↕ 3239 later rules
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