Core Rules - v1.4
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↕ 0 earlier rules
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| 383.4. |
Some Conditions are commonly used and structured in a way that explicitly defines their use and other properties of the Effect that is associated with it. > |
| 383.4.a. |
Play Effects are Triggered Abilities whose Condition includes the Permanent that has the Play Effect being played to the board. > |
| 383.4.a.1. |
These are commonly structured as “When you play me…” for Units and “When you play this…” for Gear. > |
| 383.4.a.2. |
These Triggered Abilities are put on the Chain as Pending Items after the Permanent these effects correspond to is finalized and enters the board. > |
| 383.4.a.3. |
These Triggered Abilities can be referred to as Play Effects. > |
| 383.4.a.4. |
Abilities that trigger when another object is played are not considered Play Effects. > |
| 383.4.b. |
Targeting Effects are Triggered Abilities whose Condition includes a Game Object becoming targeted. > |
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↕ 3239 later rules
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