Core Rules - v1.4
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↕ 0 earlier rules
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| 383.4.c.2.c. |
If the act of gaining one point from Conquering is negated or replaced in any way, the Conquer Effect will still trigger. > |
| 383.4.c.3. |
These Triggered Abilities can be referred to as Conquer Effects. > |
| 383.4.d. |
Hold Effects are Triggered Abilities whose Condition includes a Unit being present at a Battlefield during the Beginning phase when a player scores Victory Points from Holding. > |
| 383.4.d.1. |
These are commonly structured as “When I hold…” or “When you hold…” > |
| 383.4.d.2. |
This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Hold action, or Abilities that reference the player that performed the Hold action. > |
| 383.4.d.2.a. |
The Hold Abilities of Units are put on the Chain as Pending Items after the Unit these effects correspond to are present at a Battlefield when a player maintains control of it and Gains 1 Victory Point during their Beginning Phase from Holding. > |
| 383.4.d.2.b. |
The Hold Abilities of anything that references the player Holding is put on the Chain as a Pending Item when the Condition that the player that controls the triggering source has performed a Hold and gained 1 Victory Point. > |
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↕ 3239 later rules
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