Core Rules - v1.4
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↕ 0 earlier rules
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| 383.4.d.2.a. |
The Hold Abilities of Units are put on the Chain as Pending Items after the Unit these effects correspond to are present at a Battlefield when a player maintains control of it and Gains 1 Victory Point during their Beginning Phase from Holding. > |
| 383.4.d.2.b. |
The Hold Abilities of anything that references the player Holding is put on the Chain as a Pending Item when the Condition that the player that controls the triggering source has performed a Hold and gained 1 Victory Point. > |
| 383.4.d.2.c. |
If the act of gaining one point from Holding is negated or replaced in any way, the Hold Effect will still trigger. > |
| 383.4.d.3. |
These Triggered Abilities can be referred to as Hold Effects. > |
| 383.4.e. |
Attack Triggers are Triggered Abilities that trigger when a Unit or Player gains the Attacker designation for the first time during a combat. > |
| 383.4.e.1. |
These are commonly structured as “When I attack…” or “When you attack…” > |
| 383.4.e.2. |
These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Attacker designation during Combat. > |
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↕ 3239 later rules
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