Core Rules - v1.4
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See rule 398. Playing or Activating Abilities for more information. > |
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| 389. |
Delayed Abilities > |
| 390. |
Delayed Abilities are a type of Ability that specifies a window of applicability during which they are active. > |
| 390.1. |
Delayed Abilities can be any other type of Ability, and contain all of the properties of that type in addition to the properties of Delayed Abilities. > |
| 390.2. |
Delayed Triggers are Triggered Abilities that can be recognized by describing a specific time of the turn, or by structuring a Triggered Ability with a specific frame of time as a restriction. > |
| 390.3. |
Delayed Replacements are Replacement Effects that can be recognized by specifying the effect they are replacing at a specific time, or “the [Nth] time” in the description of the effect as it resolves. > |
| 390.3.a. |
Some Delayed Replacements take the form “then recycle it,” or “then banish it,” in reference to chain items being played by linked abilities or instructions. These are short for “if it would leave the chain after becoming a finalized chain item, and leaving the chain wasn’t instructed by its own execution, perform the specified game action instead.” > |
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↕ 3239 later rules
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