Core Rules - v1.4
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↕ 0 earlier rules
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| 390.5.a. |
If that Ability affects a Game Object, the Delayed Linked Ability’s window will be as long as that Game Object is in an appropriate zone. > |
| 390.5.b. |
If the Delayed Linked Ability references the source of the abilities, its window will be as long as the source is in an appropriate zone. > |
| 390.5.c. |
The appropriate zones for these Delayed Linked Abilities will be determined implicitly by the Linked Ability that generated them. > |
| 390.5.c.1. |
If the Linked Ability causes the affected Game Objects to change zone to a non-board zone, the appropriate zone for the Delayed Linked Ability will be the zone the Game Object is moved to. > |
| 390.5.c.2. |
Otherwise, the appropriate zone is whatever zone the Linked Ability triggered or was played from, or whatever zone the affected Game Object is located in when it is affected. > |
| 391. |
Delayed Abilities will resolve or be active just like the ability they augment, but only during the specified time in the effect that created the Delayed Ability. > |
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Example: Ravenborn Tome reads “The next spell you play this turn deals 1 Bonus Damage.” This is a Delayed Passive Ability that passively adds 1 Bonus Damage to just the next spell played. The next spell is a specific time, and the 1 Bonus Damage is a passive ability. > |
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↕ 3239 later rules
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