Core Rules - v1.4
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↕ 0 earlier rules
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| 395. |
In order for a set of Abilities to be Linked, they must be present in the printed Effect or Rules Text of the same Game Object, or be granted by the same source to another Game Object. > |
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Example: The Zero Drive is an Equipment gear whose rules text reads in part “[3][B], Banish this: Play all units banished with this, ignoring their costs.” The Zero Drive’s effect text reads “[Deathnkell][>] Banish me.” The granted deathknell ability is linked with the Zero Drive’s activated ability. > |
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| 396. |
Linked Abilities can contain component Abilities of any type. > |
| 397. |
A component Linked Ability that references a Game Object affected by another Ability in the set may only interact with Game Objects affected by the Abilities it is Linked with. > |
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Example: The Zero Drive is an Equipment gear whose rules text reads in part “[3][B], Banish this: Play all units banished with this, ignoring their costs.” Any units banished by effects other than component > |
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Linked Abilities in the same set as the activated ability cannot be played when resolving the activated > |
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ability. > |
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↕ 3239 later rules
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