Core Rules - v1.4
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↕ 0 earlier rules
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| 411.3. |
Certain rules assign responsibility to players for Game Actions that they are not normally responsible for. > |
| 411.4. |
If an ability triggers when “you” do something, it triggers when a Game Action that you are responsible for occurs. > |
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Example: A gear reads “When you move an enemy unit, you may exhaust this to [Stun] it.” It will trigger whenever a move game action that you are responsible for causes an enemy unit to move. If an opponent plays a spell that reads “choose a Battlefield. Each player may move a unit they don’t control to that battlefield,” and a player that controls the gear chooses to move an enemy unit, their gear will trigger. > |
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| 411.5. |
Note that certain Game Actions, specifically Kill, can be attributed to spells and abilities. This attribution is not the same as the responsibility a given player has for the kill game action. > |
| 411.5.a. |
Spells and abilities have attribution for game actions, while players have responsibility. > |
| 411.6. |
Some Game Effects may check if a player has performed a Game Action “with” a Game Object. In order to do so, the Game Action must be attributed to the spell or ability of that Game Object if necessary, the player must control that spell or the ability of that Game Object, and the player must be responsible for the Game Action. > |
| 411.6.a. |
Abilities granted via the effect text of a Game Object to another Game Object count for both Game Objects for this purpose. > |
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↕ 3239 later rules
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