Core Rules - v1.4
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↕ 0 earlier rules
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| 414.1.b. |
A Game Object that is already Exhausted cannot be Exhausted again. > |
| 414.1.c. |
If a Game Object is instructed to be Exhausted while it is already Exhausted, nothing additional happens. > |
| 414.2. |
"Exhausted" is a state for Game Objects on the board that other game effects and rules can reference. > |
| 414.3. |
This is a Limited Action. > |
| 414.3.a. |
Most Exhaust actions will be costs for Activated Abilities or Discretionary Actions. > |
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Example: A unit's Standard Move exhausts the unit as a cost. > |
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| 414.4. |
When Exhausting is listed as a Cost, then the Action must be able to be completed for the cost to be paid. > |
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↕ 3239 later rules
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