Core Rules - v1.4
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↕ 0 earlier rules
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| 417.1.e. |
Valid Damage is a positive integer amount, greater than or equal to 1 Damage. > |
| 417.1.e.1. |
Only Valid Damage is Dealt. > |
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Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its triggered ability will not trigger. If that player had played Void Seeker instead, it would be Dealt 1 and trigger its ability. > |
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| 417.2. |
Only Damage can be Dealt. > |
| 417.3. |
Dealing Damage is a Limited Action. > |
| 417.3.a. |
Assigning Damage causes Damage to be dealt outside of being directed to Deal Damage. > |
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See rule 459. Combat for more information. > |
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↕ 3239 later rules
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