Core Rules - v1.4
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↕ 0 earlier rules
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| 423.1.a. |
Stunned is a binary state. A Unit is Stunned or it isn't. > |
| 423.1.a.1. |
A Stunned Unit can not be Stunned again. > |
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Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but if they do, Eclipse Herald will not trigger. > |
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| 423.1.a.2. |
Stunned Units lose the Stunned status during step 3d of the end of turn cleanup. > |
| 423.1.b. |
A Stunned Unit does not contribute its might to damage in the combat damage step. > |
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See rule 465. The Combat Damage Step for more information. > |
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| 423.1.c. |
A Stunned Unit must still have damage applied to it equal to, or greater than, its full might value to be killed. > |
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↕ 3239 later rules
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