Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 426.1.a. |
A Buff is also an object. > |
| 426.1.b. |
To Buff a unit, place a Buff Counter on it if it does not have one already > |
| 426.1.b.1. |
If the unit already has a Buff Counter on it, it does not get another one. > |
| 426.1.b.2. |
Some effects may grant a Game Object permission to be Buffed multiple times. Such an effect ignores this restriction. > |
| 426.1.c. |
Units with Buff Counters can still be chosen for actions that Buff units, but will not be Buffed as part of the execution. > |
|
Example: A spell reads "Buff a unit. Then, if it was buffed this way, draw a card." It will place a buff counter on a unit that has no buff counter, and then its controller will draw a card. However, if the player chooses a unit with a buff counter on it already, then the card will not be drawn. > |
|
|
Example: A unit reads “When you buff me, ready me.” If that unit is chosen for a game effect that would buff it and it is already buffed, its ability will not trigger. > |
|
|
↕ 3239 later rules
|
|