Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 429.2.a. |
Priority and Focus will not pass from Add abilities being finalized or resolving, and will resolve before any other outstanding items on the chain are finalized. > |
| 429.2.b. |
Spells that Add resources will linger on the chain as normal when they are finalized. > |
| 429.3. |
Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. > |
| 429.3.a. |
When an Add ability is activated in this way, it immediately finalizes and resolves, even during the resolution of spells and abilities. > |
|
Example: A player can add Energy and Power through any means before initiating the process of playing a spell. After initiating that process, in the Pay Costs step, they may activate Add Reactions to add Energy or Power to pay costs. > |
|
|
Example: A player moves two units to a battlefield where their opponent controls a > |
|
|
Mageseeker Investigator. Although they have no window of priority, they may activate Add > |
|
|
↕ 3239 later rules
|
|