Core Rules - v1.4
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↕ 0 earlier rules
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| 431.3.a. |
Unless some effect intervenes, this will result in them burning out repeatedly, giving 1 point to an opponent each time, until an opponent passes the Victory Score and wins the game. > |
| 431.3.b. |
Points gained after the first Burn Out being processed in sequence cannot be replaced or prevented by any means. > |
| 431.3.c. |
Points gained after the first Burn Out being processed in sequence that cause a player to reach or surpass the Victory Score for their game mode will cause that player to win the game if they also have more points than any opponent. > |
| 431.3.c.1. |
The player wins immediately, without needing to wait for a cleanup to occur. > |
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Example: If a player has no cards in their deck or their trash and they go to draw 1, they will begin to burn out repeatedly. After the first burn out is processed, any subsequent burnout that brings a player to a number of points greater than the > |
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Victory Score and more than any opponent will cause them to win the game. > |
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| 431.4. |
Burning Out is a Limited Action. > |
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↕ 3239 later rules
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