Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 437. |
Prevent > |
| 437.1. |
Preventing damage is the act of reducing the Damage a set of game objects would take. > |
| 437.1.a. |
Prevent is an action that interacts with Damage. > |
| 437.1.a.1. |
Prevent includes any applied Bonus Damage when determining the total damage being prevented. > |
| 437.1.b. |
Prevent appears in statements that define an amount of damage and the source of the damage it will affect, as well as the timespan it will be relevant for. > |
| 437.1.b.1. |
Prevent actions are usually formatted as “Prevent the next X [source] damage that would be dealt to a [unit] this turn.” > |
| 437.1.b.1.a. |
The X is referred to as the Prevent Value. > |
|
↕ 3239 later rules
|
|