Core Rules - v1.4
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↕ 0 earlier rules
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| 437.1.b. |
Prevent appears in statements that define an amount of damage and the source of the damage it will affect, as well as the timespan it will be relevant for. > |
| 437.1.b.1. |
Prevent actions are usually formatted as “Prevent the next X [source] damage that would be dealt to a [unit] this turn.” > |
| 437.1.b.1.a. |
The X is referred to as the Prevent Value. > |
| 437.1.b.1.b. |
X can be “All,” which specifies an infinite amount of damage. > |
| 437.1.b.2. |
Prevent will always apply to the next damage that would be dealt to a unit affected by the Prevent action. > |
| 437.2. |
When damage is Prevented, it is replaced with an event where it deals that much damage reduced by the Prevent Value tracked on the Unit specifically. > |
| 437.2.a. |
The damage being dealt as a result of Preventing can never be less than 0, but can be 0. This is equivalent to not dealing damage. > |
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↕ 3239 later rules
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