Core Rules - v1.4
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↕ 0 earlier rules
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The unit has “prevent the first 3 damage I would take each combat.” The unit would > |
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need to be assigned 5 damage in order to have lethal damage assigned to it. > |
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| 437.5.b. |
No amount of damage is ever considered lethal if the Prevent Value is “All.” > |
| 437.6. |
Prevent is a Limited Action. > |
| 437.6.a. |
Players may only Prevent Damage when directed to by Game Effects. > |
| 437.7. |
Prevent is a Delayed Replacement Effect. > |
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See rule 367. Replacement Effects for more information. > |
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↕ 3239 later rules
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