Core Rules - v1.4
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↕ 0 earlier rules
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| 456.2. |
A Recall causes a Permanent to change locations. > |
| 456.3. |
A Recall cannot be prevented by actions and Game Effects that restrict or block Movement. > |
| 457. |
Gear can be Recalled. > |
| 457.1. |
When an un-attached non-Unit Gear is created or played at a battlefield, or is at a battlefield for any other reason, it is Recalled to its controller's base during the next Cleanup. > |
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Example: An Equipment is attached to a unit at a battlefield, so the Equipment is present at that battlefield. If the unit dies, the Equipment will be recalled during the next cleanup. > |
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| 458. |
Recalls do not affect the state of the Permanent being recalled. > |
| 458.1. |
Unless otherwise stated by the source of the Recall, Damage and statuses of a permanent will all remain unaffected by a Recall. > |
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↕ 3239 later rules
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