Core Rules - v1.4
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↕ 0 earlier rules
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| 465.2.b. |
Sum the Might of all Defending Units. > |
| 465.2.c. |
Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units. > |
| 465.2.c.1. |
Assigning Damage is not Dealing Damage. > |
| 465.2.c.10. |
If a unit cannot be dealt damage, then no amount of damage can be considered lethal. Such a unit is exempt from any considerations of mandatory assignment. > |
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Example: Kayn, Unleashed says “If I have moved twice this turn, I don't take damage.” While Kayn can’t take damage, it is ignored for the purposes of assigning lethal damage in combat. > |
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Example: Counter Strike says “Choose a unit. The next time that unit would be dealt damage this turn, prevent it.” The unit in question has a replacement effect applied to it, but it still can be dealt damage. Thus, it is not exempt from considerations of mandatory assignment. > |
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| 465.2.c.1.a. |
When all Damage is assigned, it will be Dealt simultaneously. These actions are not synonymous. > |
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↕ 3239 later rules
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