Core Rules - v1.4
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↕ 0 earlier rules
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Example: Kayn, Unleashed says “If I have moved twice this turn, I don't take damage.” While Kayn can’t take damage, it is ignored for the purposes of assigning lethal damage in combat. > |
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Example: Counter Strike says “Choose a unit. The next time that unit would be dealt damage this turn, prevent it.” The unit in question has a replacement effect applied to it, but it still can be dealt damage. Thus, it is not exempt from considerations of mandatory assignment. > |
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| 465.2.c.1.a. |
When all Damage is assigned, it will be Dealt simultaneously. These actions are not synonymous. > |
| 465.2.c.2. |
Abilities or effects may influence the order in which damage is assigned. Reminder: Lethal Damage is non-zero damage equaling or exceeding the Might of a Unit. > |
| 465.2.c.3. |
Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. > |
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Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each of the remaining 3. They must assign at least 3 damage to one, and the remaining 2 to another. > |
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| 465.2.c.4. |
Units cannot have more damage assigned to them than the minimum required to constitute lethal damage unless no further units remain to have damage assigned to them. > |
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↕ 3239 later rules
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