Core Rules - v1.4
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↕ 0 earlier rules
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| 465.2.c.3. |
Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. > |
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Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each of the remaining 3. They must assign at least 3 damage to one, and the remaining 2 to another. > |
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| 465.2.c.4. |
Units cannot have more damage assigned to them than the minimum required to constitute lethal damage unless no further units remain to have damage assigned to them. > |
| 465.2.c.4.a. |
If the damage assigned to a Unit is modified to or replaced by an amount of damage larger than the initial value, the assigning player must choose the minimum applied value such that the unit would take lethal damage. > |
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Example: A unit with 3 [M] is being assigned damage in the combat damage step. There are other units without damage assigned to them with the same controller. The unit has a delayed replacement effect applied to it that reads “Double all damage that would be dealt to it this turn.” When assigning damage, the assigning player can only choose to assign 1 or 2 damage to this unit—when doing so, the assigned damage is doubled to 2 or 4 damage respectively. The minimum applied value such that the unit would take lethal damage in this way is 4 damage. > |
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Example: If a player has 5 damage to distribute among four 3 Might units and those units each have 1 damage already marked on them, that player may not assign more than 2 damage to any of those units. > |
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| 465.2.c.5. |
When assigning damage in this way, replacement effects that would apply to the resulting damage are considered to apply to the assignment instead. > |
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↕ 3239 later rules
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