Core Rules - v1.4
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↕ 0 earlier rules
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| 473. |
Layers > |
| 474. |
Layers are the mechanism in which Game Effects alter the Traits, Intrinsic Abilities, or other properties of Game Objects. > |
| 475. |
Layers are an organizational structure. > |
| 475.1. |
Layers only serve to structure the application and order that Game Effects apply to Game Objects to maintain consistency. > |
| 476. |
The layers are applied repeatedly until all effects operating on objects have been applied once and no changes have been processed. > |
| 476.1. |
Layers are applied in sequence. Each effect in them is applied as soon as able, and only a single time across all sequences. > |
| 476.2. |
When a sequence of applications completes, recur the process, and evaluate each layer again applying any effects that may now be applicable. > |
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↕ 3239 later rules
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