Core Rules - v1.4
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Example: A unit with 4 [M] is under the effects of a passive ability that reads “Units you control here have their Might increased to 5 [M].” Its controller plays a spell that reads “Give a unit +2 [M], to a maximum of 5 [M].” If we apply the passive ability first, the passive ability will apply +1 [M] and the spell effect will apply +0 [M]. If we apply the spell effect first, it will apply > |
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+1 [M] while the passive ability applies +0 [M]. Both effects are altered by the sequence of > |
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applications, so we can’t establish a dependency. > |
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| 479.2. |
To resolve a dependency, the effects within the same layer that created the dependency must be applied such that: > |
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Example: A unit with 4 [M] is under the effects of a passive ability that reads “Units you control here have their Might increased to 5 [M].” Its controller plays Discipline on the unit, giving it +2 [M]. When applying Layer alterations, both effects are applied in the same layer. If we apply the passive ability first, the passive ability will give +1 [M] while the Discipline effect will give +2 [M]. If we apply them in the other order, the Discipline effect will give +2 [M], and the passive ability will give +0 [M]. The passive ability is altered by the sequence of applications, so it depends on the Discipline effect. > |
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| 480. |
If more than one effect applies in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer > |
| 480.1. |
When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes of resolving Layered effects as its Timestamp. > |
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↕ 3239 later rules
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