Core Rules - v1.4
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↕ 0 earlier rules
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| 480.1.a. |
Timestamps are not rote values. > |
| 480.1.b. |
Timestamps are relative comparisons between effects and when they began applying to the game. > |
| 480.1.c. |
Timestamps are not referenced by Game Effects in any way. They are only used to finalize layered effects. > |
| 480.2. |
When Rules Text becomes Inactive for any reason, it loses its Timestamp. When it ceases to be Inactive, a new Timestamp is established. > |
| 480.3. |
Effects are applied such that the earliest Timestamp within each Layer and Sublayer applies first, followed by other Effects in that Layer and Sublayer in chronological order. > |
| 481. |
Modes of Play > |
| 482. |
There are multiple methods of playing Riftbound. > |
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↕ 3239 later rules
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