Core Rules - v1.4
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↕ 0 earlier rules
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| 722.1. |
Cards with Inactive text still have keywords for the sake of Game Effects that want to reference or see if a card has a keyword. > |
| 722.2. |
Game Effects that parse or interpret text to determine target eligibility may still parse Inactive text for the sake of eligibility. > |
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Example: Spinning Axe is a gear with [Temporary]. While it’s attached and its rules text is inactive, its [Temporary] ability doesn’t trigger. However, a spell that reads “Destroy a gear with [Temporary]” could still choose and destroy Spinning Axe. > |
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| 723. |
Rules Text is never Inactive by default. > |
| 724. |
Effect Text is Inactive unless the card with the Effect Text is Attached. > |
| 725. |
Inactive text can partially cease to be Inactive under specific circumstances and exceptions. > |
| 725.1. |
If an Attached card has a Passive or Replacement ability that applies during the process of Attaching or a Triggered ability that triggers off of Attaching, that text exists and can be processed as it Attaches. > |
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↕ 3239 later rules
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