Core Rules - v1.4
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↕ 0 earlier rules
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| 805.1.a.1. |
If the unit has one or more domains, the Power portion of the Accelerate cost can be paid only with a Power that matches one of the domains of the unit. > |
| 805.1.a.2. |
If the unit has no domain, the Power portion of the Accelerate cost can be paid with [A] (a Power of any domain). > |
| 805.2. |
Accelerate is an Optional Additional Cost to be paid as a player plays the unit with the ability. > |
| 805.2.a. |
Accelerate costs cannot be paid while the unit is on the board, only as part of the steps of playing a card. > |
| 805.2.b. |
Paying the cost generates a delayed Replacement Effect. Even if the unit loses the accelerate keyword during the finalization process, as long as the cost was paid, that unit will still enter ready. > |
| 805.3. |
Accelerate has no function while on the board. > |
| 805.4. |
Multiple instances of Accelerate are redundant. > |
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↕ 3239 later rules
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