Core Rules - v1.4
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↕ 0 earlier rules
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Example: Playing a Unit with Action still has the inherent restrictions of playing Units without Action. It can only be played to the controlling player's base or a battlefield they control. > |
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| 806.4. |
Some passive abilities may grant a card or ability Action under certain conditions. The card or ability does not have the Action keyword unless and until those circumstances are true. > |
| 806.4.a. |
Those conditions might only be fulfilled while the card or ability is on the chain. In such a case, it can still be played or activated at the appropriate timing as long as doing so could fulfill the conditions. > |
| 806.4.b. |
If the chain item does not fulfill the conditions by the time step 5: check legality has been reached, the actions taken while playing it are undone and it is returned to the zone it was played from if it is a card. > |
| 806.5. |
Action is a referenceable characteristic. > |
| 806.5.a. |
Whether or not a Game Object has Action is a characteristic of that Game Object and may be checked or referenced by other Game Effects. > |
| 806.5.b. |
Whether or not a Spell has Action is a characteristic of that Spell and may be checked or referenced by other Game Effects. > |
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↕ 3239 later rules
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