Core Rules - v1.4
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↕ 0 earlier rules
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| 808.2. |
Each instance of Deathknell a Permanent may have will trigger separately. > |
| 808.2.a. |
The controller will choose the order to add these Triggers to the chain. > |
| 808.3. |
Deathknell, and whether or not a permanent has Deathknell, is a characteristic of the permanent and may be checked or referenced by other Game Effects. > |
| 809. |
Deflect > |
| 809.1. |
Deflect is a Passive Ability keyword. > |
| 809.1.a. |
It is normally present on Permanents. > |
| 809.1.b. |
It is formatted as "Deflect [X]". > |
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↕ 3239 later rules
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