Core Rules - v1.4
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↕ 0 earlier rules
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| 810.1.c.3. |
It does not give additional abilities or activations of Movement, only new options for the Standard Move. > |
| 810.2. |
Multiple instances of Ganking are redundant. > |
| 810.3. |
Ganking, and whether or not a unit has Ganking, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
| 811. |
Hidden > |
| 811.1. |
Hidden is a keyword that acts as a prerequisite to perform the Hide Discretionary Action. > |
| 811.1.a. |
It is present on Spells, Units, and Gear. > |
| 811.1.b. |
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost." > |
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↕ 3239 later rules
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