Tournament Rules - v1.5
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↕ 0 earlier rules
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| 503.9. |
The following are common shortcuts for Riftbound competitions: > |
| 503.9.a. |
When a player channels runes or draws a card at the start of their turn, it is assumed that they have passed through the Beginning Phase. > |
| 503.9.b. |
When a player places a spell or ability on the chain, they are assumed to be passing priority unless they explicitly announce they intend to retain it. > |
| 503.9.c. |
When a player puts a spell or ability on the chain and announces choices for it that are normally made upon resolution, they must adhere to those choices unless their opponents react. > |
| 503.9.d. |
When a player asks about choices normally made upon resolution, they are assumed to be passing priority and allowing the spell or ability to resolve. > |
| 504. |
Sequencing > |
| 504.1. |
Complex series of game actions are sometimes shortcutted into out-of-order sequences, which are technically incorrect or imprecise, but arrive at the correct legal and understood game state. > |
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↕ 978 later rules
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