Tournament Rules - v1.5
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↕ 0 earlier rules
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| 505.5. |
Each other player (if any), in turn order, may choose to agree to that number or choose a number of iterations after which they commit to taking action to break the loop or choose not to break the loop. > |
| 505.6. |
If no player chooses to break the loop and there were no maintaining players, the game ends in a draw. > |
| 505.7. |
Otherwise, the loop continues until the lowest number of iterations chosen, then that player either gains priority (if a maintaining player) or breaks the loop. > |
| 505.8. |
If a player intervenes to break a loop, they may choose to interrupt a partially completed iteration. > |
| 505.9. |
If a sequence of actions is non-deterministic, it may not be shortcut and iterations must be performed manually. > |
| 506. |
Triggered Abilities > |
| 506.1. |
Accountable Player: The player responsible for putting a triggered ability on the chain, as defined by the core rules. > |
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↕ 978 later rules
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