Core Rules - v1.4
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↕ 0 earlier rules
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| 142.4.b. |
Lethal Damage for a Unit is a non-zero amount greater than or equal to that Unit’s Might. > |
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Example: A unit has 5 [M] and 3 damage marked on it. Frigid Touch is played targeting that unit. When it resolves, the unit’s Might becomes 3, and it will have lethal damage marked on it. > |
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Example: A unit has 0 [M]. In order to have lethal damage marked on it, it must have at least 1 damage marked on it. > |
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| 142.4.c. |
Some effects may alter this amount. These effects will refer to the amount of damage needed to kill a unit. > |
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Example: Elder Dragon’s passive ability reads “Any amount of your damage is enough to kill enemy units.” This alters the Lethal Damage value for enemy units that have damage marked by you. > |
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See rule 428. Kill for more information. > |
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| 142.5. |
Damage can be Healed. > |
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↕ 3239 later rules
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