Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 142.5. |
Damage can be Healed. > |
|
See rule 418. Heal for more information. > |
|
| 143. |
Units have multiple Intrinsic Properties unique to them: > |
| 143.1. |
Tag: A Unit has zero or more Tags representing one or more champions, regions, factions, or species it belongs to. > |
| 143.1.a. |
These have no intrinsic rules or behaviors by themselves. > |
| 143.1.b. |
Spells, abilities, and game actions can reference these types as part of their execution. > |
| 143.2. |
Might: The combat statistic of a Unit. Used to determine a Unit's contribution to Combat, as well as when it is Killed by damaging effects. > |
|
↕ 3239 later rules
|
|