Core Rules - v1.4
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↕ 0 earlier rules
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See rule 465. The Combat Damage Step for more information. > |
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| 143.3. |
Units can have damage marked on them. > |
| 143.3.a. |
When spells, abilities, or other game effects deal damage, Units mark that damage on them temporarily. This can be tracked with coins, dice, or other markers, or by memory. > |
| 143.3.b. |
Damage is Healed from Units at two specific times: > |
| 143.3.b.1. |
At the end of each player's turn. > |
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See rule 317.2. Ending Phase for more information. > |
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| 143.3.b.2. |
During a Combat Cleanup. > |
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↕ 3239 later rules
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