Core Rules - v1.4
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↕ 0 earlier rules
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| 145. |
Units may have Activated Abilities. > |
| 145.1. |
Activated Abilities are Game Effects that are written as Costs followed by a ":", and then succeeded by an effect. > |
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See rule 376. Activated Abilities for more information. > |
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| 145.2. |
The Activated Ability of Units may be executed at any time during the controlling player's Main Phase during an Open State, and not during a Showdown. > |
| 145.2.a. |
This follows the same process as playing a card. > |
| 145.2.a.1. |
This behaves, once activated, like a spell without an associated card. > |
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See rule 349. Playing Cards for more information. > |
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↕ 3239 later rules
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