Core Rules - v1.4
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↕ 0 earlier rules
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See rule 819. Quick-Draw for more information on the Quick-Draw keyword. > |
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| 150.4. |
Equipment are still Gear and have the same intrinsic properties and rules that Gear do. > |
| 150.5. |
Equipment and whether a Gear has the Equipment tag is a characteristic of the Gear may be checked or referenced by other Game Effects. > |
| 151. |
Gear may have Activated Abilities. > |
| 151.1. |
Activated Abilities are Game Effects that are written as Costs followed by a ":", and then succeeded by an effect. > |
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See rule 376. Activated Abilities for more information. > |
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| 151.2. |
The Activated Ability of Gear may be executed at any time during the controlling player's Main Phase during an Open State, and not during a Showdown. > |
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↕ 3239 later rules
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